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tgl wrote:
> Hello Friends
> I have been using POV and Quicktime for animation for a long time without
>any problems until recently. I am presently experimenting with complex
>morphing textures using various normals, finishes and media. I usually do
>test renders to Quicktime at 24 FPS, 360 frames, a fairly high rendering
>resolution and an image size of 320 x 240. At times I will increase the
>image size and re-render when a particular test has been successful and
>this is where I've been experiencing problems.
> These larger animations have a random jitteriness(?) when played back. It
>almost seems as if some frames of the animation were missing but they're
>not. I have given both POV and Quicktime a large dose of memory and
>although my computer is not the latest, I've never seen this happen before.
> Any suggestions...please?!
> Thanx in advance
> TGL
The best you can do is render the frames in POV at the same size as the
intended animation.
Letting animation software reduce the size of the frames is a lossy process
and is causing the artifacts you describe.
Cheers
Eddie
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